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Acronyms, Alliterations, & Approaches

The GAME of Innovation introduces a number of acronyms, alliterations, and other approaches that strengthen problem-solving. Explained in detail in the book, many are recapped here for easy reference.

Innovation GAME Design (GAME)

Turn problems into games, and play to win.

Guidelines (3 C’s)

Define the parameters of your innovation game.

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GAME

Arena (3 P’s)

Define the conditions of your innovation game.

Materials (3 G’s)

Define the tools of your innovation game.

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Materials

Avatar (BIO)

Describe the hero of your game.

Experience Design (PLOT)

Build the process.

Avatar
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Defining Steps (PLANS)

Each prompt should clearly explain what is required. 

PLANS

Reserach Tracks (LEARN)

Integrate the five types of research, as appropriate. 

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SAGE Advice

The most helpful large-scale feedback is supported and actionable.

The BEST Idea

Rubric for comparing concepts

SAGE
BEST

Great Gaming Goggles (color pairs)

Align thinking with the 5 lenses of innovation. 

Team Tenets (ART)

Set the culture by establishing team bylaws.

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Tenets
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“I may have just discovered the

SECRET SAUCE to innovation."

​

Zeynep Temel

Assistant Professor, Robotics Institute, Carnegie Mellon University

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